| Credit: TSR Ltd. |
Hello and welcome to my World Building blog!
Today, I will be discussing the accessary book for Advanced
Dungeons & Dragons: World Builder's Guidebook by Richard Baker and
published by TSR Ltd in 1996.
One thing you should know about me is my love for tables
and the chaotic nature of randomness. And
the World Builder's Guidebook is chock full of tables.
The first aspect of the book is the World Hook. These hooks are like plot hooks, but instead
of drawing the players into the adventure, these World Hooks set the tone and
theme of the world you are creating.
There are different categories like climate, landforms, sites of
interest, and cultures. A direct quote
from the book:
"Because the hook is so central to your entire design
effort, you should make every effort to come up with an idea you feel
enthusiastic about and follow it through.
However, if you find that a good idea is not presenting itself to you,
or you just want to throw some dice and see what comes up, you can roll [...]
for a bare-bones world hook. If you
don't like the result you get, feel free to roll again."
Using a random generator, my World Hook landed on Sites of
Interest. There are eight different
sub-categories under Sites of Interest of which my generator landed on
Ruins. The description in the book for
ruins is:
"An ancient culture left behind ruins with fantastic
wealth, magic, and hidden danger.
Locating unknown ruins to plunder and piecing together the lost
knowledge of the ancient race is the major challenge of the campaign."
Already, I'm getting visions of the overgrown ruins of the
Aztecs, the sandy deserts of Egypt, or jungles of Angkor Wat. And with a hook like this, there would be
plenty of adventure for your players.
However, the World Builder's Guidebook does suggest:
"Optionally, roll two or three times and look for an
interesting mix or juxtaposition of hooks of different themes." [...] “Sometimes, hooks that seem to clash
may spark an unusual idea."
So, for this example, I'm going to roll two more times on
my random generator. My results are
Situation: Religious. and Climate or landform: Desert. Wow, this combination is straight out of an
ancient Egyptian scenario.
The description for Religious is:
"An unusual religious situation exists. Perhaps priests venerate the elements instead
of anthropomorphic deities (Athas, the world of the DARK SUN setting, is a good
example of this), or there may be a faith or religion that is so powerful that
it dominates a region or the entire world."
Since I'm a fan of HP Lovecraft, it's easy to see this
religion or cult worshipping an Elder God, or an Old One. They use the ancient ruins for their research
and/or culminate resources for them to bring forth their dangerous deities. On the other end of the spectrum, there is a
religion that is trying to thwart this Elder God religion at all costs.
The description for Desert is:
"The world is unusually arid, with vast reaches of
waterless waste. Agriculture and
civilization is concentrated in fertile belts near sources of water. Water could be the measure of wealth."
This combination works well together. An ancient culture left behind strange and
unusual ruins in a desert world. There
are so many possibilities here, and many questions to answer. Who was this ancient culture? Did they have abandoned technologies? Are the ruins full of these magics and
unknown technologies? Who are these
fanatics that live and worship in the ruins?
Did they bring forth monsters to protect them within? Was the world always a desert, or was there a
cataclysm that made it that way?
So many possibilities!
Next time, we'll be discussing Planet Temperatures and
Seasonal Variations
I hope you enjoyed the read, and until next time, thanks
for reading.
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