Today, I will be referring to the Advanced Dungeons & Dragons Dungeon Master's Design Kit by Harold Johnson and Aaron Allston, published in 1988 by TSR, Inc.
Last entry, I discussed the horror theme of the adventure and deduced that the religious cult within the Ruins of Azamar is one that worships a creature called Ithaqua. Today, we will be taking a look at the goal and story hook of the adventure.
The book lists example goals, such as Clear Name, Escape, and Explore a New Area. My random generator chose "Thwart Monstrous Plan." Here is the description from the book:
"This is a classic fantasy-adventure plot; The characters learn of some horrible plan made by a monstrous enemy, and must thwart it before the kingdom is lost or the world is destroyed. This is an epic goal, and usually requires that the characters go to all sorts of places, rounding up allies and artifacts, before being strong enough to face their enemy."
There are many places one could go to find resources on Ithaqua, but that's not going to be the focus of this entry. In this entry, we are going to focus on the goal of the adventure. In this case, the goal for adventurers is to thwart the plans of the cult within the Ruins. Since they are a cult and worship the creature, they are trying to spawn it by some alien, arcane ritual. The goal of this adventure is to reach the cult performing the ritual, even face the leader of the cult (a powerful wizard or warlock?), and make certain the creature does not appear, otherwise all is lost.
Built outside of the kingdom of Azamar, there is an established route to the ruins. And if the adventurers start at the capitol, they would have to travel there. Many villages and towns lie on this route, and can be good settings for side adventures, "rounding up allies and artifacts" along the way.
Now that we have established a goal, we will need a story hook, something you could use as a plot device to get your characters motivated to go on this adventure. The book lists hooks such as Dying Delivery, Grim Necessity, and Hero Offended. My generator chose "Old Friend."
"Another classic story hook is the Old Friend, the childhood friend of our hero, who shows up in one of several ways to drag the hero into the story. Some of the ways include:
"(1) He Asks for Help. The Friend shows up to ask the hero for help. He or his family is being menaced by some side effect of the villain's plan. (The Old Friend could actually now be a traitor, leading the hero straight to his enemies, if you prefer.)
"(2) He Is Killed. The Friend dies on the hero's doorstep; the hero is obligated to investigate. There will be enough clues found on the Friend's body to lead the hero into the plot. (As an interesting variant, the Old Friend can have become a villain and been killed by an NPC hero, leading to some confusion on the PCs' part.)"
For this story hook to work, you would have to pay close attention to the characters' backstories. This story hook is a little tricky because the player's starting character has no real attachment to this fantasy world. For the most part, they won't care if a friend (who in reality, they met) shows up half dead. Pay attention to which player's character might have friends you could use.
Or even better, use their family. What if the "Friend" was actually a brother or sister? Better yet, the hero's father shows up on the hero's doorstep. He's on the brink of dying, and has word that strange and unusual creatures destroyed their farm. They also devoured his wife and children (the hero's family!) in front of him before he could escape. He heard rumors the monstrous creatures came from the Ruins. That should be enough to get the characters motivated to investigate the cult.
And then, when the heroes get on the road, they encounter destroyed farms, aberrations of all sorts ravaging the countryside, and survivors who might want to help in ridding this Cult of Ithaqua.
I'm getting super excited with the Ruins of Azamar, and I can't wait to explore more of the elements that will go into this adventure.
Next week, we'll explore the settings that will make up our adventure grounds.
I hope you enjoyed the read, and until next time, thanks for reading.



